Texture Lab
AI platform for generating 3D textures and images for game development and 3D projects.
Texture Lab Introduction
What is Texture Lab?
Scenario is an AI-powered platform that enables users to generate 3D textures and images for game development and other 3D projects. It offers a database of free, ready-to-use textures and tools to generate rich, seamless textures with intricate details. Users can visualize and adjust textures in real-time, guide texture generation with reference images, and seamlessly integrate and export texture maps for use in various applications.
How to use Texture Lab?
Users can generate seamless textures using AI models, selecting from Scenario's pre-existing models or using personal models to define the textures' style and details. Display settings can be customized to accurately visualize textures by adjusting parameters such as tiling, metalness, roughness, and environmental lighting.
Why Choose Texture Lab?
Go with this if you want an AI that helps you build scenarios or stories effortlessly. It’s handy for writers and creators needing a creative boost.
Texture Lab Features
AI Image Generator
- ✓AI-powered texture generation
- ✓Real-time visualization and adjustment
- ✓Guided texture generation using reference images
- ✓Seamless integration and export of texture maps
- ✓Custom model training and uploading
FAQ?
Pricing
Pro
Includes 5,000 Creative Units, Ticketed Support, 5 Concurrent Generations, Standard Processing, 50GB Storage Allowance, High-Resolution Download, 16x Factor Upscaling, and Uncapped Low Priority Generations.
Team
Includes 15,000 Creative Units per seat, Priority Support, 15 Concurrent Generations, High Priority Processing, 100GB Storage Allowance, and 3 Concurrent Trainings. Minimum 2 seats required.
Enterprise
Customizable limits (Seats, Creative Units, Rate Limits, Storage), Premium Support, Customised SLA’s & Dedicated Account Management, Comprehensive Onboarding and Training, Early Access to New Features, and Advanced Security & Compliance (SOC2/SSO/SAML).





